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the appearance of the screenshots reminds me of little nightmares 2

The player jumps too low It's so fucking hard to get past the two first jumps.

Cool

Thank you!

Não consigo abrir o jogo. Poderia me ajudar?

Baixei o arquivo do jogo de Windows para meu computador Windows e, quando tento abrir o aplicativo, aparece a seguinte mensagem: "Este aplicativo não pode ser executado em seu PC. Para localizar uma versão para seu PC, consulte o fornecedor do Software"

Hello, 

Judging by the displayed message, we think that it might be a problem coming from your computer. The .exe works fine with us at least. We never got this message on any of our testers and don't know how to fix it. We hope you will find a solution to your problem. Sorry and thanks for paying attention to our game! 

I know what's the problem but it's not with the game it's a problem with windows sometimes it shows messages if game wasn't downloaded from a verified launcher or was downloaded from google or itch don't worry about it tho

Large capacity

Thank you for playing ! 

(+2)

Needs a little work n polish but not bad. Keep up the great work.

Thank you for playing and the feedback !

Hello, I tried your game and made a video. In advance I apologize that I got angry while playing it, I said a few things that was mostly out of anger but I hope my video helps with some of the issues that I encountered.

Hello, thank you for playing our game.

The bug that made you invisible is a known bug. As for the menu blackscreens this might be an issue related to your recording software since we have no record of this ever happening on the many devices the game was tested on (PC/Android).
As for the controls, since the game was designed to be played on mobile first we had to strip down the number of input, hence the jump/dash actions being mapped to the same button on the PC version. We made adjustments to the dash so that it could give you enough air-time and control for it to be used in combination with the jump to allow for more covering and control of the trajectory of the character, the issue you encountered while playing are more likely to have been caused by the weird and imprecise collisions on numerous spots of the levels.
The main mechanic we focused on was the ability to balance between your normal state and your infected state, where you get to perform more actions at the cost of dying once the infection takes over your body. Some of the puzzle aspect we tried to add revolves around your ability to move spores around the levels ; for example, you can willingly choose to die in a distant spot after breaking floorboards using spores, so that you won’t encounter said spores when making your way back through the level after respawning. Managing the spores layout in the level is a key aspect of making progression easier.
We tried to made the itch.io post description so that it could provide some useful infos on the “lore” of the game, and also to state our goal to make this project a challenging die and retry type of game. In the current version we’re very aware that the challenge might come more from the glitches, imprecise controls and perfectible design choices than actually well-crafted difficulty but we decided to publish it anyway since we collectively thought that the result was convincing enough for a student game made in roughly 3 months. 
Thanks for the feedback nonetheless ! A lot of people reported the same type of underlying issues, so we have a list of things to improve on for our next project!

I understand what you mean and I wish you the best of luck with your next project. Also thanks for the explanation.

Hi, I've made a video about the game and wanted to share some feedback that hopefully ends up being useful to you :D

-The visual style is quite good, but it has room to be improved by working on some details at the lightning of the game in general.

-The main mechanics work quite well, but I think that If you manage to dodge sometimes the "enemies" they should stop following you as it feels unfair sometimes because it makes harder to reach the end of the levels without dying.

-The story of the game looks interesting and it fits perfectly with the rest of the game.

-Level design is quite well thought and feels solid.

In conclusion, the idea is great and I hope you keep working on improving it and making it bigger or making new games. Hopefully this is useful for you :D, also if you could subscribe that would help me a lot :)

Regards

Hi and thank you very much for all this feedback ! We posted a new version of the game ^^ Yes we will make new video games in the future! We are currently taking all of your feedback to fix some bugs and make the game playable. Thank you again we really appreciate the effort :)

You are welcome :) Good luck developing  those new games :D

Thank you ! ^^

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good

Thank you :)

I really really liked this! It looks great and the atmosphere was really well done. It would have been good to have a little more direction ingame on the spores (what they do to you, how they can help, etc) as this was pretty much all guesswork, haha.

Thank you for playing our game and for your feedback ! We really appreciate it :) The main Inspiration was the game Inside. Your video helped us seeing that there are some issues about the level design, at the last level you were not supposed to complete it like that ^^ Thanks again for playing our little game !

Haha, I did think I had maybe done that last section wrong 😂😂. Aaah yeah I can definitely see the Inside inspiration!! 

We are currently fixing some issues we saw thanks to your gameplay! ^^

Amazing!! I'm really glad the video helped you guys!!

I love the concept.

Thank you ^^

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Although I had some problems with jumping within the game and being extremely short (could it have a little more stages, don't you think?), Hypermnesia is an interesting and fun game to check out. Congratulations.

Thank you for the feedback and the video ! If you want we've made some changes to the game, we added one more level and fix some little bugs. You can find more details in the description.